![]() However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.įor PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. If it's unclear whether a melee attack in the stat block uses Strength or Dexterity, the attack can use either.These products were created by scanning an original printed edition. For example, if the sidekick has an attack that uses its Strength modifier, increase the attack's modifiers to hit and damage if the Strength modifier increases. Whenever the sidekick gains the Ability Score Improvement feature, adjust anything in its stat block that relies on an ability modifier that you increase. Whenever the sidekick's proficiency bonus increases by 1, add 1 to the to hit modifier of all the attacks in its stat block, and increase the DCs in its stat block by 1. The sidekick's proficiency bonus is determined by its level in its class, shown in the class's table. ![]() If the sidekick drops to zero hit points and isn't killed outright, it falls unconscious and subsequently makes death saving throws, just like a player character. It gains a minimum of 1 hit point per level. To determine the amount of the increase, roll the Hit Die (the type of die appears in the sidekick's stat block), and add its constitution modifier. Whenever the sidekick gains a level, it gains one Hit Die, and its maximum increases. It doesn't matter how much of the group's recent adventures the sidekick experienced the sidekick levels up because of a combination of the adventures it shared with the group and its own training. Whenever a group's average level goes up, the sidekick gains a level. But if a 10th level group invites a sidekick to join them, that sidekick starts at 10th level. For example, if a 1st level group starts with a sidekick, that sidekick is also 1st level. The starting level of a sidekick is the same as the average level of the group. If a sidekick class contains a choice, you may make the choice or let the players make it. When you create a sidekick, you choose the class it will have for the rest of its career: Expert, Spell-Caster, or Warrior, each of which is detailed below. And when estimating the difficulty of an upcoming encounter, count each sidekick as a character. There's no limit on the number of sidekicks in a group, but having more than one player character can noticeably slow down the game.
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